JUNIOR BIRDMAN AUDIO

= = =

CORPORATE

Blue Cross Blue Shield

Sparkhouse

Medical Animation

GXnext

Bim Bam Bumper

Hypnotist Showreel

Mindwasp

Linnycakes

Enke Films

FILM : SOUND DESIGN

Personal Space

Foley / SFX Reel

Clean Cut

Tuesday

Solitude

Out in the Cold

New Girl

FILM : MUSIC

Into the Void

Web Series: Theater People

In Shadows

The Caper

Assassins Tale

McFowl!

Johnny Depp Is Not Dead

ANIMATION

Crash + Sues

Other Fish

Make Your Mark

Holy Moly

Flush Studios

Infestation

Whirl

Mirrorrim

McFowl!

GAMES / APPS / VR

Mage Rage

Delivery Truck Empire

Honey VR: Sunken Forest

Tree Fort Defense

Adventurescape

SCP-899

Dome of Chrome

SOUND SPANDREL: SCIENCE MUSEUM OF MINNESOTA

In the discipline of architecture, the V shape between two arches is called a "spandrel"; negative space, but part of the design nonetheless. A site-specific sonic event somewhere between performance and installation, the Sound Spandrel foregrounds the marginal and the parenthetical to integrate music as part of a location's incidental soundscape.

Exploring the intersection of sound, space, and human behavior, the performance responds to the acoustic character of an environment and becomes raw material for the creation of new audio structures within the space. Anything from the tonalities of heating and cooling systems to the buzz of light bulbs to the percussive patterns of footsteps and door slams inspire improvisations by live performers and remixes blended back into the soundscape.

This video documents the debut of the Sound Spandrel at the Science Museum of Minnesota in St Paul, produced as part of Northern Spark's 2011 Nuit Blanche festival.

Commissioned performers (Beseppy, Charles Gillett, John Kannenberg, Joe Nagel, Davu Seru) took positions far away from each other throughout the Science Museum's cavernous lobby. Instrumentation included guitar, saxophone, zither, cymbals, bells, mbira, and amplified drawing.

I mic'd many of these performances and fed the signals to a remixing station at the information desk. There I treated the signals and played back the remix over speakers, adding processed recordings of the original space. The volume remained low enough that incidental sounds (footsteps, voices, etc) were still audible. Hence, the performance became part of the location's overall sonic footprint.

The effect often was not always of something "happening", but of an immersive sonic environment to be engaged at will. The audience's experience differed based on vantage point, thus encouraging movement through the space to engage actively. Thus a wide variety of acoustic experiences could be had as the audience chose its own trajectory.

Cinematography by Ben McGinley. Video editing and post audio by Mike Hallenbeck. Many thanks to Steve Dietz, Andrea Steudel and the rest of Northern Spark for supporting this event.

JUNIOR BIRDMAN AUDIO

SOUND + MUSIC FOR MEDIA

home

studio

about

work

music library

blog : twitter

facebook : imdb

newsletter

CONTACT

hallenbeckmike@gmail.com