More Foley for the educational video series-- this time, sweetening for a moment when a character drops a box of candy on the floor. I was going for a multi-impact "flam" (fa-thump, more than one hit) instead of a single impact. And achievement was in fact unlocked.
The final installment: a look back on some of our 2018 projects. Happy holidays! Looking forward to 2019.
MLS ALL STAR GAME: SOUND EDIT + MIX FOR HYPE VIDEO
Below: One of the new pieces of original music I’ve been developing for After the Gunflint, a wilderness survival film directed by JD O'Brien. The creative brief: “deconstructed bluegrass”. It’ll probably be deconstructed a lot further from this point, but we like where it’s going so far.
More recent in-progress game audio for the Luminescence project, by Sailor Snouts out in Portland. The world we’re building is one where many things are made of light, so I cut together some cues for energy impacts. You know: energy impacts. Once again, these sounds are sourced entirely from a single analog synth, in keeping with the retro-futurist sensibility.
More work for games
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ORIGINAL MUSIC PLACEMENTS
Recent months have seen many broadcast placements for my musical compositions. My tracks with the production music library Primary appeared on channels like Major League Baseball Network and Switzerland’s RSI LA1, and also placed on shows like the UK’s “When TV Goes Horribly Wrong 2” and Spain’s TV show for children, “Lunnis de Leyenda“ (excerpt below, 20 seconds in):
Part 2 of a look back at 2018 projects. We’re lucky to work with so many great collaborators!
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DUAL: SOUND EDIT, FOLEY + MIX FOR SHORT HORROR FILM
“A child psychologist attempts a breakthrough with a troubled little boy, unleashing the demonic fury of his ‘imaginary friends’ in the process.” Justin Staggs’ unnerving short recalls 70s and 80s genre classics like “The Omen” and the work of John Carpenter. I provided sound edit and mix on the project, including a variety of subtle Foley to fill in the gaps.
Here’s the trailer for “Dual” (though to be clear, I didn’t work on the trailer):
Highlight reel of sound effects I created for Astrorite, a platformer by Giorgios Lagoudakis. The creative brief was to assemble a Metroidvania experience, eschewing contemporary aesthetics for a retro approach. In keeping with the throwback aesthetic, all sounds I contributed to the game were created using source audio from a single analog synth.
More sound design and music for games
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FORRESTER CONSULTING, CISCO STEALTHWATCH: VOICEOVER ENGINEERING + PERFORMANCE
As part of a long-term collaboration with TM Design, I’ve been providing voiceover performance and engineering for explainer videos by Forrester Consulting promoting assorted business services. Here’s a 2018 video featuring my voice, promoting Cisco Stealthwatch and ISE.
More work for branding/ coporate video