Filtering by Tag: TVmusic

KEEP DULUTH CLEAN: CUSTOM MUSIC, SOUND EDIT + MIX FOR PSA

Duluth-based animator Brian Barber brought me aboard to compose original music, edit sound and mix this PSA for the Keep Duluth Clean project, a collaboration between Loll Designs and Flint Group. I cooked up an original music track (more on that below) and augmented Brian’s sound effects with some of my own— for the pop cans thrown into the waste basket, I eventually wound up recording an aluminum can bouncing off the two-wheel cart in my storage space, since (surprisingly) I couldn’t find the right kind of metal-on-metal impact in my library. Oh, and the guy yelling “Ain’t that the truth!” toward the beginning is me.

Below: a music-only rendition of the project. The creative direction asked for bossa nova— Esquivel came up— but the reference tracks provided were things like Henry Mancini’s “The Baby Elephant Walk” and “Why Wait” by Perez Prado, so I figured we wanted something kitschy that would match the whimsy of Barber’s characters and settings, but a bit more “square” than Esquivel per se.

A couple of minor revisions on both the audio and visual ends, and we were good to go. A quick and easy project. Good times.

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More music + sound by Mike Hallenbeck for animation

More work by Mike Hallenbeck for corporate video

More work by Mike Hallenbeck for TV spots

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2018 IN REVIEW: 3 OF 3

The final installment: a look back on some of our 2018 projects. Happy holidays! Looking forward to 2019.

MLS ALL STAR GAME: SOUND EDIT + MIX FOR HYPE VIDEO

Junior Birdman Audio was pleased to provide sound edit and mix for this viral video, sponsored by AT&T and promoting the 2018 Major League Soccer All Star game in Atlanta. See and hear it on Facebook and Twitter.

More work by Junior Birdman Audio for promo/ branding

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ORIGINAL MUSIC FOR FILM: "AFTER THE GUNFLINT"

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Below: One of the new pieces of original music I’ve been developing for After the Gunflint, a wilderness survival film directed by JD O'Brien. The creative brief: “deconstructed bluegrass”. It’ll probably be deconstructed a lot further from this point, but we like where it’s  going so far.

More music by Mike Hallenbeck for film

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GAME AUDIO: LUMINESCENE

More recent in-progress game audio for the Luminescence project, by Sailor Snouts out in Portland. The world we’re building is one where many things are made of light, so I cut together some cues for energy impacts. You know: energy impacts. Once again, these sounds are sourced entirely from a single analog synth, in keeping with the retro-futurist sensibility.

More work for games

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ORIGINAL MUSIC PLACEMENTS

Recent months have seen many broadcast placements for my musical compositions. My tracks with the production music library Primary appeared on channels like Major League Baseball Network and Switzerland’s RSI LA1, and also placed on shows like the UK’s “When TV Goes Horribly Wrong 2” and Spain’s TV show for children, “Lunnis de Leyenda“ (excerpt below, 20 seconds in):