More recent in-progress game audio for the Luminescence project, by Sailor Snouts out in Portland. The world we’re building is one where many things are made of light, so I cut together some cues for energy impacts. You know: energy impacts. Once again, these sounds are sourced entirely from a single analog synth, in keeping with the retro-futurist sensibility.
More work for games
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ORIGINAL MUSIC PLACEMENTS
Recent months have seen many broadcast placements for my musical compositions. My tracks with the production music library Primary appeared on channels like Major League Baseball Network and Switzerland’s RSI LA1, and also placed on shows like the UK’s “When TV Goes Horribly Wrong 2” and Spain’s TV show for children, “Lunnis de Leyenda“ (excerpt below, 20 seconds in):